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Kof 13 leona
Kof 13 leona







kof 13 leona

It is not cancellable out of anything, but you can chain it from other light normals. Whiffs on crouching opponents, so be careful using it up close. S.A: 25 damage, cancellable & chainable, hits mid.

  • Has trouble punishing some characters moves, a lot of moves have slow start-up.
  • Non-meter anti-airing is reduced to Normals (d.C, Far C, s.A) or pre-emptive qcf Bs or qcf Ps.
  • Can't confirm many combos from a low attack (only HD combos, d.B > d.A > hcb~f+P, d.B > s.A > DM, etc.).
  • Can spend little meter towards a high damage combo.
  • High comeback probability factor, one of the better anchors in the game.
  • For air-to-air, use his jump CD, but stay away from using it as a jump-in because it is vulnerable to crouching B's (light kick).
  • For jump offense, use his jump D (heavy kick) and his jump C (heavy punch).
  • His EX Geki-Ken with the Normal DM and EX version of his Tatsu Geki-Ken can phase through them and punish the opponent at the right distance.
  • Use his Tamaken Reflect (qcb+C) to negate fireballs and projectiles.
  • Crouch C (heavy punch) is good for anti-airing jumps and superjumps but it has a rather skinny vertical hitbox, so be sure to use with caution.
  • Use stand A (light punch) and stand C (heavy punch) against incoming hop attacks.
  • Overall, Shen is a good character for beginners and advanced players who is looking for a good anchor in their team that can deal extremely heavy damage with minimal effort and resources. He can negate them, and even phase through them with his EX Geki-Ken (qcf+AC) and his super Geki-Ken (qcf~qcf+P). Shen also has a few answers against projectiles.

    kof 13 leona

    Shen can utilize his Geki-ken feint (qcf+C~K) to cancel out his stand CD, his crouching C, and his f+B on block to make those normals more safe and to pressure the opponent on defense. His mixups can be a little on the weak side because of his lack of combos from a low attack (except when he has HD), but he always employ his command throw (hcb,f+P) whenever the player feels that the opponent is respecting his offensive too heavily. Shen has exceptionally good normal attacks even though a few of them aren't cancellable or chainable into each other.

    #Kof 13 leona how to#

    His combos don't require much precise execution at all, but you will need to know how to properly hit confirm well to convert a single hit into high damage. Shen is a powerhouse kind of character that can spend small to large amounts of meter to spill out massive damage to the opponent. If you are looking for a character that dishes out a lot of damage and is light on execution-then Shen Woo's your guy. ~ Ex hcb~f+AC, Ex qcb P.qcf A, qcf D, qcb A.qcf A, (DC) qcf D, qcf D, d.C = 636 dmg ~ Ex hcb~f+AC, qcb A.qcf A, (DC) qcf D, qcf A, qcf x2 P = 606 dmg ~ Ex hcb~f+AC, Ex qcb P.qcf A, qcf D, qcf D, d.C = 550 dmg ~ Ex qcf K, qcf D, qcf D, qcf x2 P = 530 dmg ~ Ex qcb P.qcf A, qcf D, qcf A, (DC) qcf D, qcf A, d.C = 538 dmg ~ qcb A.qcf A, (DC) qcf D, qcf x2 P = 493 dmg ~ Ex qcb P.qcf A, qcf D, qcf A, d.C = 461 dmg ~ Ex qcf K, qcf D, qcf D, far D = 439 dmg ~ hcb~f+P, (DC) qcf D, qcf A, d.C = 451 dmg ~ qcb A.qcf A, (DC) qcf D, qcf A = 384 dmg Shen's Move List Video Quick Combo Reference Notes









    Kof 13 leona